Xbox One

Upon completion of that last post, I have realised that I've not addressed the Xbox One on here yet. I can kinda see where they are coming from with the extra functions and all, but I think they have misunderstood it. Nowadays people can get games on devices that can also do loads of other things, but never have I…

Halo Xbox One

I'm curious as to why they didn't straight up announce Halo 5 on Xbox One at E3 the other day. The announcement was for a Halo on Xbox One, there was no sign of a 5 anywhere. Even on the Waypoint forums, it's just Halo Xbox One. Maybe it won't simply be "the next game in the series: Halo 5",…

Disconnected

I've just posted this on the forum - it's pretty self-explanatory. I feel a little disconnected from you guys. Work/Uni/travelling/moving abroad has happened, and for whatever reasons, we've all drifted away from the forum a little. How are you? How's things? Is your life turning out how you'd hoped? I'm good, married now, plodding along at Asda but I've got…

Sonic Virtually Fighting with Vipers

So, fancying a bit of retro fighting action, I downloaded Virtua Fighter 2, Fighting Vipers and Sonic The Fighters via the Xbox Live Arcade today. Virtua Fighter 2 was very stiff - the guard button felt very unresponsive, and I felt like there was no real way to counter Lion's low attacks. Fighting Vipers brought back a lot of memories,…

Facebook update #2

So, it's been a week, roughly, and I'm up to 175. Three quarters of my stupid random personal challenge completed. Other than that, I've not really been up to much. The Batman canvas is pretty much finished - keeping to my personal target of creating one "finished" piece of art a month. I feel that something has got to give…

It’s been a while

This is the longest I've left making a post for a long time. Nothing interesting has really happened to be honest. I've made a canvas for a work-friend, and nearly finished another one for some other friends, convinced Jane to make some progress on her fiction (specifically, The Famous Yiberdeedo), watched some films that I don't really feel the need…
DmC: Devil May Cry

DmC: Devil May Cry

This image just about sums up Dante’s attitude at the start of the game

I stayed away from information about this game for a long time – I can’t remember exactly why, maybe it was because Ninja Theory were developing it, I’m not sure. I really hope it wasn’t just because Dante had black hair that I wasn’t that interested! My first hands-on with the game was via the demo that was released late last year. I was not impressed. The lack of a lock-on button annoyed me more than the new Dante. It annoyed me so much that I never actually finished the demo, I’d always get halfway through, try to hold a trigger and do a Stinger or a launcher and fail, and turn it off in disgust. The games release date rolled around, which was so near payday that I felt it’d be rude not to give it a whirl. Maybe they had snuck a lock-on feature into the full version without telling anyone?

The first thing that struck me was the art direction. The funfair setting was striking to say the least, with neon flairs clamouring against demonic reds, then everything losing contrast when Dante came out of Limbo… The visuals continued to impress me throughout the game. The mansion level really set the visual tone for the rest of the game, and established the environment as an antagonist, with corridors lengthening and whole sections of the building tearing themselves off in an effort to prevent Dante from continuing. The city of Limbo extended upon this, with the houses lining the streets crushing themselves together, and floors falling out from under our hero. The levels themselves go to crazy lengths later on, both visually and structurally. The gauntlet-style level set in the club was a highlight. So colourful compared to the previous games, and the way the demon world just didn’t obey the laws of physics was mind-blowingly delightful. While the game did eventually fall back to gothic underworld stylings, with rocky caves and arcane mechanical contraptions, it was only for a couple of levels very late on in the game, and quickly reverted to the poisoned real-world aesthetic once you were out of the Furnace of Souls. Overall I was very taken with the visual aspect, and extend my respect to the creators for bringing such a distinct and vibrant world to life.

The story and characterisation was pretty good – not at all cheesy or overblown like the Japanese games – but gritty, with a heavy dose of humanity. That the characters were rendered so well helped – DmC is second only to Halo 4 in that respect. And it was great to see that certain characters remained true to form, even in a reboot.

Videogame targets

Videogame targets

http://www.trueachievements.com/gamergoals.aspx?gamerid=2710 I know I was debating not having a target this year, but with all these other targets I thought "Why not, eh?". Can I get to 100,000 in eleven months? It's an increase of around 14,000 - I managed that last year. If I can find enough short and easy games then it won't take long, but I'm kind…

Creative targets

As I am a loyal subscriber to ImagineFX, issue number 93 popped through my letter box the other day. One of the first articles was about setting yourself goals. How they can motivate you, boost your confidence, and also keep you within the realms of reality: There is a difference between goals and fantasies. I am going to set some…