Halo Xbox One

I’m curious as to why they didn’t straight up announce Halo 5 on Xbox One at E3 the other day. The announcement was for a Halo on Xbox One, there was no sign of a 5 anywhere. Even on the Waypoint forums, it’s just Halo Xbox One.

Maybe it won’t simply be “the next game in the series: Halo 5”, it’ll be the telling of the rest of the Reclaimer Saga using one game engine, this Halo: Xbox One engine, via a Spartan Ops style ever-expanding story. Hopefully with less emphasis on hitting buttons, and more traditional Halo-style levels. It’s clearly set after Halo 4, with the Chief wandering wastelands, looking down at Cortana’s empty chip and feeling sad. And inadvertently activating War Sphinxses. I feel it’s taking cues from Destiny. Halo on Xbox One will be an evolving experience, built to last.

Also, it’d be awesome if we saw the end of DLC Map-Packs in future Halo games. Forge Island was free, and was like a breath of fresh air. Instead of putting serious amounts of money, man hours and resources into making three unique and diverse maps that I’ll only play a few times each because after their dedicated play-lists are removed they never show up in regular matchmaking, make one free Forge canvas with a striking and interesting set of Forge items – and make a couple of new maps on this canvas, showing what you can do with it, and why not an old favourite from a previous game while you’re there? Sure, Microsoft would lose out on revenue, but every new map pack wouldn’t initially dilute the user-base, and ultimately wouldn’t feel like a waste of money on the players part.

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