Halo 4: Conclusion

The main area of the game for me is War Games, and I feel it is a massive success. The maps are great, and I quite enjoy the new ways to play the old favourite gametypes. I don’t think personal ordnance messes up balance – you just have to be more wary of that enemy coming around the corner. He could have a Battle Rifle, he could have an Incineration Cannon. Play it safe. Do some recon. Quick spawning is good, I like spawning next to my team-mates rather than in a distant, empty, battle-free corner of the map.
Overall, I got the impression that the Campaign was merely a warm-up for 343 Industries. The existing enemies included were safe choices, and it harks back to the original Halo: Combat Evolved. The new Prometheans were great to look at, and both a joy and challenge to fight on Heroic. The Halo 5 Campaign, most probably on the next generation of Xbox, will take the beauty of Halo 4, and add to it in terms of scale and intensity thanks to larger storage and more advanced hardware. I can see the Flood re-entering the picture in the next game – I’m personally hoping that 343 Industries keep them as shambolic hordes for the most part, with the specialised units like the Tank and Ranged pure forms rarely encountered. Was I the only one who enjoyed the sheer endurathon of The Library and Cortana levels? I’m excited (and a little scared) to see how deadly these Flood-infected Spartans are…





