I has job

Yes, that's right. After being unemployed for a very long time, I have gained employment at Asda, on the Home and Leisure department. I had no idea there was even a vacancy on the department until they mentioned it in the "Asda Magic" group selection thing I had last week. That in itself was pretty good fun - rather than…

Bonus

I spent yesterday trawling the high streets asking local retailers if they had any vacancies, handing out CVs and getting application forms. The highlight of the day was quite unrelated to that though. I went into the Fareham Co-op and asked for 40 Royals Lights (that's two packs for all you non-smokers out there). She said "Ah, that's the blue…

Golden brown, texture like sun

So Claire was going out so she asked me to watch her shortbread and take it out of the oven when it was golden brown. I kept an eye on it while playing Lips with Lewis, took it out when it was nice and golden, but later found out I had killed it because it was in there for too…

Forge is so much fun

Making maps is just so relaxing, really takes my mind off the massive problem that is not having a job right now. Headrush was finished a while back, and a week or so ago I finished Quadro, which is a quasi-remake of Relic, or at least, a re-imagination of it's core principles (flag up really high, go get it). Then…

Reach is still giving me goosebumps

Headrush has had 55 downloads! Is that a lot? I don't know. I've started on my next map, it's called Quadro (semi-named after Karl, I guess). It's a bit like Relic, but built around the terrain on Montana (or Alaska, I forget). Montana (or Alaska) is the raised bit that runs parallel with the Coag Canyon, with blue base being…

We went to the Zoo today

Seeing as it was a nice day, Myrtle brow-beat Claire into taking the kids to the zoo with Matt. Then Claire brow-beat Jane and I to come along too. I love a good traipse around Marwell Wildlife, but Claire and Matt seemed more interested in getting around as quickly as possible, sneaking looks at their mobile phones when they thought…
Headrush

Headrush

So, I finished my first proper Halo: Reach map yesterday, my Headlong remix – I call it Headrush.

It’s not a straight up 1:1 scale port, oh no, it’s more of an inspiration-based creation. It has recognisable elements from Headlong, but also additions and revisions that make it play better with Halo: Reach. This is because of the differences in scale between Halo 2 and Reach, and Armour Abilities like Sprint and Jetpack also meant tweaks to the original formula were necessary. I mean, why give you a Jetpack and then tell you not to go flying on top of buildings? I think I’ve been more than generous with the leeway you have on this map with regards to Jetpacks.

The most iconic part of the map, the red base, is a several story high building which is mostly faithful to the original. Things have been changed slightly, such as there being no breakable glass by the bomb/flag spot, and the wall being more transparent on the floor above that. Those Colosseum Windows are great, they made for amazing walls, and their asymmetric design meant I could position them in a visually distinct fashion and use their nice angles for entry points. With the map being expanded out, I felt that walkways going all the way from red base to the outer buildings would be ridiculous, so I replaced them with incoming man-cannons. That way, it’s easy to get in and attack quickly, and the cover on the landing pads give an attacking team a chance to regroup, but the long run home with the flag is fraught with danger.

Mum’s birthday weekend

I spent this weekend over in Southampton, as it is my Mum's birthday today. I went over yesterday and got back a few hours ago, I had a lovely time catching up with Mum, and it was great to see my bro and Jasmine after so long. She's really growing up, walking by herself now, and almost talking coherently (she…