Mahabharath Highlands

Mahabharath Highlands

This was originally posted on the now-defunct Random Fury! videogame blog. https://www.youtube.com/watch?v=iqUTzK_tTwA Gives the Halo theme a bit of a military/Indian mash-up feel. It's like nothing I've ever heard from a Halo game before. Created by Freemind and GrayLightning from OverClocked ReMix What do you think? You can check out the entire playlist here: https://www.youtube.com/playlist?list=PLk_IDh1OY5R9vLM7SMR8zVZG8OcOsp1wP
Final Boss Eden

Final Boss Eden

This was originally posted on the now-defunct Random Fury! videogame blog. https://www.youtube.com/watch?v=2WwMWIAOWqE This track is usually hidden underneath a lot of sound effects and is not given enough time to shine. It builds and it builds, and the payoff is the simple fact that we never hear the track in this way in the game. Sure, it does end quite…

Bi-yearly update 2014

Hey, this is going to be an epic update, a half-year special so to speak. I’m going to go back and take a look at the targets I made at the start of the year and see how I’m doing with them.

With regards to the Fitness Targets – I’ve done nothing. I don’t know why. Can I not be bothered? Or do I feel like I should be doing something else? I think I feel like I should be drawing or recording videogame footage, but then, I don’t really spend enough time doing those things either, so I have no idea. I reckon I should draw up a timetable, allocate my time. It would illustrate that I have more time than I think I have. But then again, now I’ve said that I’ll put off drawing it up and won’t change until I’ve drawn it up. And a plan like that is ridiculous to think about now seeing as something that I never imagined would happen at the start of the year is happening…

Dark Souls = mature Zelda

Dark Souls = mature Zelda

This was originally posted on the now-defunct Random Fury! videogame blog.

While the credits were rolling in the last of my Dark Souls videos, I mentioned that Dark Souls was like a mature Zelda. I did have a whole host of other things to talk about related to that topic, but as I was not expecting that video to be the final one, I was not prepared. Well, I am prepared now, so start reading.

When you are a child, life is black and white. It’s the good guys versus the bad guys. It’s full of definites and absolutes. As you get older, more mature, life becomes grey. Several shades of grey. Definites become maybes. Absolutes become wishy-washy possibilities. And this is how I see Dark Souls in relation to the Legend of Zelda series. It is not just the obvious visual elements that I observe as being more mature in Dark Souls. Sure, the visuals are more child-like and cartoony in Zelda, and they are more visceral and realistic in Dark Souls, but it goes deeper than that.

It all stemmed from an observation I made when trying to battle my way through skeletons in a graveyard, an area which is a mere stones throw from the starting area in the game. Well, here’s the first analogy, actually. In life, when you are young you do as you are told, you follow the path. Similarly, in Zelda you tackle areas in the order prescribed by the developers. As an adult you have choices. In Dark Souls you have choices. You can take the easy road, up towards the castle-like structure with relatively easy enemies to fight and bumper rewards, or go into the graveyard and fight unforgivingly fast skeletons who don’t take turns in attacking you, and give up next to nothing when killed. Or even better/harder, go down into the dank, dark and flooded ruins of an old city, with slippery, narrow walkways and full of ghostly enemies that under normal circumstances you can’t even hit. Choices.

So these skeletons were tough, and not rewarding me much upon their death. But I persevered, and went deeper, into The Catacombs. Now, down here the skeletons don’t perish once you’ve hacked their health bars to zero – if the necromancer that controls them is still alive, then they re-animate. You could, in theory, soldier on through the seemingly infinite skeleton hordes and kill the necromancers (you do, of course, have choices), and eventually succeed. Or, you could find a certain ember (which is a magical artefact that blacksmiths in this world use to create powerful weapons), which adds a Holy attribute to a weapon of your choice. What does this Holy attribute do? Well, it stops necromancers from reviving their skeletons. You can see why that helps.

How to play Minecraft – an update

So, you may or may not have read this post, in which I recount my experiences of Lewis playing Minecraft. Things have changed now, almost wholesale. He no longer pretends to play on Survival while actually playing Creative. As he tends to play alongside Ethan nowadays, they play together on Creative. I have since found out that some of these…

Friday update 16/5/14

Jane is feeling Flipper quite a lot now that she knows what it is that she is feeling. She had been feeling butterflies for a couple of days, but has only just cottoned on to what it actually is. Our child moving around! That is magical. I've still not felt them move from the outside though, that's the bit I'm…

Friday update 11/4/14

Jane is well, Flipper is well, he/she is the size of a mango now, incredible. Apparently they are going to grow a lot over the next couple of weeks, so that's cool. Might give Jane a milk protein shake, think of all those lovely new person building materials! I managed to squeeze in an entire play-through of Rez HD on…

Friday update 14/3/14

Another week, another update. I've had some time off Asda this week, so I've taken the opportunity to do a few niggly jobs that have been hanging around for what seems like years... And some other jobs that I only thought of recently when I was compiling the to-do list. One is to decorate a wooden box that I bought…