Ending

This was originally posted on the now-defunct Random Fury! videogame blog.

Every Friday I sit down and play a random game. I pick them from a list which I made a while ago. I’m always adding to it, and I’m very much open to suggestions as well. Let me know if you have any games that you’d like me to play and feature here on Random Game Friday.

That’s the introduction done, what is the game that I am playing today? It’s Ending – a cute little puzzle game which could possibly have been built using the same engine as Cake Monsters – but don’t quote me on that. You play as an @ which has been turned on its side and you are trapped in a series of rooms which also include shapes that want to kill you. When you move, the other shapes in the room also move in a simultaneous yet turn-based fashion. The first thing you notice is that while this world is pixelated, it is not quite ASCII. I felt I wanted to recognise the shapes that were on the screen, but I didn’t – At first, at least. The shapes soon become very familiar, thanks to the introductory levels that don’t so much hold your hand, as throw you in the deep end. Well, nothing teaches you more about a thing’s behaviour than being stuck in a small chamber with it while it tries to kill you. If you find it too hard, then there is a handy toggle switch in the menu that marks all the positions that will kill you with a red X. Avoid those spots and you’ll survive, but you possibly won’t win. Each enemy type can only be killed a certain way, for example, the “lines-with-rectangles-on-the-front-of-them” can be killed if you move into them rather than the other way around.

It’s a delightful little puzzle game that has spades of personality and imagination, even though it just looks like a bunch of squares smashing each other into smaller squares. That link again, and in full – http://gamejolt.com/games/puzzle/ending/15437/ – Give it a try.

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