Screenshot of the week: Yum, Spostrich Burger

Screenshot of the week: Yum, Spostrich Burger

There are these creatures on Reach called Moa that look a bit like Ostriches. Being spacemen, fighting aliens in outer space, we came to call them Space Ostriches, which over time has been shortened to Spostrich. Imagine my surprise when I found you could actually buy Spostriche burgers! You can find other Screenshots of the Week on here by using…
“My Random Encounter with Toxic”

“My Random Encounter with Toxic”

This was originally posted on GRcade by Zenigame, but for those of you who missed it, I've decided to reproduce it here. So got put into a game on Big Team Slayer and as the game was starting I noticed a certain Gamertag on the opposing team. "toxic rf". Nah, it couldn't be, could it? Toxic? :o So from that…

Forge is so much fun

Making maps is just so relaxing, really takes my mind off the massive problem that is not having a job right now. Headrush was finished a while back, and a week or so ago I finished Quadro, which is a quasi-remake of Relic, or at least, a re-imagination of it's core principles (flag up really high, go get it). Then…

Reach is still giving me goosebumps

Headrush has had 55 downloads! Is that a lot? I don't know. I've started on my next map, it's called Quadro (semi-named after Karl, I guess). It's a bit like Relic, but built around the terrain on Montana (or Alaska, I forget). Montana (or Alaska) is the raised bit that runs parallel with the Coag Canyon, with blue base being…

We went to the Zoo today

Seeing as it was a nice day, Myrtle brow-beat Claire into taking the kids to the zoo with Matt. Then Claire brow-beat Jane and I to come along too. I love a good traipse around Marwell Wildlife, but Claire and Matt seemed more interested in getting around as quickly as possible, sneaking looks at their mobile phones when they thought…
Headrush

Headrush

So, I finished my first proper Halo: Reach map yesterday, my Headlong remix – I call it Headrush.

It’s not a straight up 1:1 scale port, oh no, it’s more of an inspiration-based creation. It has recognisable elements from Headlong, but also additions and revisions that make it play better with Halo: Reach. This is because of the differences in scale between Halo 2 and Reach, and Armour Abilities like Sprint and Jetpack also meant tweaks to the original formula were necessary. I mean, why give you a Jetpack and then tell you not to go flying on top of buildings? I think I’ve been more than generous with the leeway you have on this map with regards to Jetpacks.

The most iconic part of the map, the red base, is a several story high building which is mostly faithful to the original. Things have been changed slightly, such as there being no breakable glass by the bomb/flag spot, and the wall being more transparent on the floor above that. Those Colosseum Windows are great, they made for amazing walls, and their asymmetric design meant I could position them in a visually distinct fashion and use their nice angles for entry points. With the map being expanded out, I felt that walkways going all the way from red base to the outer buildings would be ridiculous, so I replaced them with incoming man-cannons. That way, it’s easy to get in and attack quickly, and the cover on the landing pads give an attacking team a chance to regroup, but the long run home with the flag is fraught with danger.