Friday update 20/6/14

I cannot understand how June is nearly over already. I'm sure we're being sucked into a black hole or something, which is why time is seemingly all over the place. So, Jane gave us a bit of a scare late last week, she had a bad headache and texted me to say that she was going to have a scan…
Dark Souls = mature Zelda

Dark Souls = mature Zelda

This was originally posted on the now-defunct Random Fury! videogame blog.

While the credits were rolling in the last of my Dark Souls videos, I mentioned that Dark Souls was like a mature Zelda. I did have a whole host of other things to talk about related to that topic, but as I was not expecting that video to be the final one, I was not prepared. Well, I am prepared now, so start reading.

When you are a child, life is black and white. It’s the good guys versus the bad guys. It’s full of definites and absolutes. As you get older, more mature, life becomes grey. Several shades of grey. Definites become maybes. Absolutes become wishy-washy possibilities. And this is how I see Dark Souls in relation to the Legend of Zelda series. It is not just the obvious visual elements that I observe as being more mature in Dark Souls. Sure, the visuals are more child-like and cartoony in Zelda, and they are more visceral and realistic in Dark Souls, but it goes deeper than that.

It all stemmed from an observation I made when trying to battle my way through skeletons in a graveyard, an area which is a mere stones throw from the starting area in the game. Well, here’s the first analogy, actually. In life, when you are young you do as you are told, you follow the path. Similarly, in Zelda you tackle areas in the order prescribed by the developers. As an adult you have choices. In Dark Souls you have choices. You can take the easy road, up towards the castle-like structure with relatively easy enemies to fight and bumper rewards, or go into the graveyard and fight unforgivingly fast skeletons who don’t take turns in attacking you, and give up next to nothing when killed. Or even better/harder, go down into the dank, dark and flooded ruins of an old city, with slippery, narrow walkways and full of ghostly enemies that under normal circumstances you can’t even hit. Choices.

So these skeletons were tough, and not rewarding me much upon their death. But I persevered, and went deeper, into The Catacombs. Now, down here the skeletons don’t perish once you’ve hacked their health bars to zero – if the necromancer that controls them is still alive, then they re-animate. You could, in theory, soldier on through the seemingly infinite skeleton hordes and kill the necromancers (you do, of course, have choices), and eventually succeed. Or, you could find a certain ember (which is a magical artefact that blacksmiths in this world use to create powerful weapons), which adds a Holy attribute to a weapon of your choice. What does this Holy attribute do? Well, it stops necromancers from reviving their skeletons. You can see why that helps.

Friday update 13/6/14

E3 has been and gone, and one of the only new things that I was interested in was the Master Chief Collection. The other things being Halo 5 (which there were not many details of, because it is so far away from release), and the Dark Souls 2 DLC (which I am intentionally not looking into because I've not even…

Happy 25th Gameboy-day!

So, the GameBoy is 25 years old today, what a way to make me feel old. I remember when I got my first Gameboy - although I can't pinpoint the exact dates, I roughly know the period. I had left school, and finished college, it must have been between me working at House of Toys in Debenhams and going back…

Fifty

I completed my 50th Xbox game today, geoDefense, on my phone. It was a nice little game, but not as mentally taxing as some other tower defence style games. You could simply plow through most levels with as many fully upgraded regular gun turrets as you could cram into the arena. For the few levels that required a different approach,…