Halos and Goblins
Halo: Reach is officially launched on Tuesday, so I thought I’d take a look back at my time with the franchise – I can hardly believe it’s been ten years!
Halo

It all started way back in the days of working at Game, and the launch of the original Xbox. Halo was the big game of the launch and my manager at the time raved about it. I admit, I was unimpressed when he was telling me how the Pistol was the best weapon, and there were grenades that stuck to your enemies, and that one melee attack to the back of an opponent was an instant kill… But then I played it. Campaign at first, it was immense. I never really got on with other console First Person Shooters such as Goldeneye, Quake II or Perfect Dark on the N64 as they never quite felt right, but this did – the controls were sublime. Lugging an Xbox and TV to Craig’s flat was so worth it. Our Halo LAN sessions were never frequent, and there were only a few of them, but they remain a fondly remembered highlight of my life so far. Given that there were only eight of us playing, Sidewinder and Blood Gulch were probably not the best maps to choose, but man, those CTF games were epic, and it was incredible hearing the shouting and swearing come from the other room when we thwarted an attack and recovered our flag.
Up and down
Quiet week
A killing spree? Me? No way!
The Reach multiplayer beta is quite good fun
Looking forward to new Halo and new Street Fighter
These two games are sure to be amazing, and we get a taste of both of them in the next couple of weeks.
April 30th – Super Street Fighter IV is released.
May 3rd – The Halo: Reach Public Multiplayer Beta begins.
Although Super Street Fighter IV is pretty much just an expansion of the vanilla Street Fighter IV, the stuff it does add is looking really good. My favourite character ever, for one thing (Adon). I love what they’ve done with his theme. It was fuck-yeah-awesome already, now it’s just out of this world.
Old version:
Fuck-yeah-awesome new version:
As well as Adon, there’s new online modes, you can save replays at will (in vanilla SFIV you could only save your own replays if you were in the top 5,000 players, something I would never be capable of), and the old-school car-bashing, barrel-smashing bonus rounds are back too.
And new Halo, well, what can I say? The Reach Multiplayer Beta hits soon, and I’m really looking forward to it. If they can bring back some of that Halo 2 magic, I’ll be a happy chappy. I love how your Spartan is totally customisable, and will be unified across all game modes, I’ve been wanting that for years. And Jet-packs! I’ve been on about them since I saw an Elite fly past in Halo: Combat Evolved and I wanted to try one out for myself.


