Forge is so much fun

Making maps is just so relaxing, really takes my mind off the massive problem that is not having a job right now. Headrush was finished a while back, and a week or so ago I finished Quadro, which is a quasi-remake of Relic, or at least, a re-imagination of it's core principles (flag up really high, go get it). Then…

Reach is still giving me goosebumps

Headrush has had 55 downloads! Is that a lot? I don't know. I've started on my next map, it's called Quadro (semi-named after Karl, I guess). It's a bit like Relic, but built around the terrain on Montana (or Alaska, I forget). Montana (or Alaska) is the raised bit that runs parallel with the Coag Canyon, with blue base being…
Headrush

Headrush

So, I finished my first proper Halo: Reach map yesterday, my Headlong remix – I call it Headrush.

It’s not a straight up 1:1 scale port, oh no, it’s more of an inspiration-based creation. It has recognisable elements from Headlong, but also additions and revisions that make it play better with Halo: Reach. This is because of the differences in scale between Halo 2 and Reach, and Armour Abilities like Sprint and Jetpack also meant tweaks to the original formula were necessary. I mean, why give you a Jetpack and then tell you not to go flying on top of buildings? I think I’ve been more than generous with the leeway you have on this map with regards to Jetpacks.

The most iconic part of the map, the red base, is a several story high building which is mostly faithful to the original. Things have been changed slightly, such as there being no breakable glass by the bomb/flag spot, and the wall being more transparent on the floor above that. Those Colosseum Windows are great, they made for amazing walls, and their asymmetric design meant I could position them in a visually distinct fashion and use their nice angles for entry points. With the map being expanded out, I felt that walkways going all the way from red base to the outer buildings would be ridiculous, so I replaced them with incoming man-cannons. That way, it’s easy to get in and attack quickly, and the cover on the landing pads give an attacking team a chance to regroup, but the long run home with the flag is fraught with danger.

Forge and Arena update

Forge and Arena update

Headrush, my Headlong "remix" is coming along nicely. About 50% done. I felt I needed to make the open area a bit bigger - the scale seems different in Reach. It gives vehicles more room to manoeuvre. I've made sure I've kept the different ground levels in there, so there's only one way back to the attacking base with the…