Friday update 13/6/14

E3 has been and gone, and one of the only new things that I was interested in was the Master Chief Collection. The other things being Halo 5 (which there were not many details of, because it is so far away from release), and the Dark Souls 2 DLC (which I am intentionally not looking into because I've not even…
Fez – An imagination without equal

Fez – An imagination without equal

I was going to write a review of Fez. You know, traditional review structure, explain the story, go over the gameplay mechanics, describe the graphics… But in the end, I decided that would be a waste of everyone’s time. Instead, I am going to gush about the place the game is set, and how it is the most complete imaginary world I have ever encountered. even though I know next to nothing about it for sure. The evolution of it’s inhabitants should be first port of call.

This actually blew my mind when I realised it: Gomez’s ancestors, the ones with the tall heads and only one eye – their village was in two dimensions and their rooms couldn’t be rotated. Did they live in two dimensions simply because they only had one eye? If perception is the key to understanding the world, then maybe. It’s like trying to explain the colour red to someone who cannot see! I digress. They eventually evolved into more Gomez-looking creatures but with large, square heads, and most importantly: two eyes. When you go to their village and it is inhabited, it is clearly in three dimensions, with no rooms being neglected like in the tall-head village, or in Gomez’s home village. Now, this is the bit that felt like a penny dropping into place: The space-squids have three eyes, and can travel through folds in space, quite possibly known as the fourth dimension.

A correlation between number of eyes and number of dimensions perceived.

Halo 4: War Games

Halo 4: War Games

War Games – the new name for multiplayer Red vs Blue. This was always going to be the main area of the game for me, shooting guys is so much better than shooting AIs. It has a lot to live up to – the Halo series is the only First Person multiplayer experience that I felt was flawless – and then in subsequent games they always improve on it somehow. Halo was great – never has lugging an Xbox and TV round a mates house been so rewarding. Halo 2 improved it, made it smoother, added cool new weapons and had an amazing selection of maps. Halo 3 added equipment and refined the whole thing. Halo: Reach added armour abilities – these things really spiced things up. And now Halo 4…

Caution: There might possibly be spoilers!

Halo 4: Campaign

Halo 4: Campaign

I have played through the Campaign three times – once with Jane on Normal, once with Lewis on Heroic, and once by myself on Legendary. This is what I thought of it.

Caution: There will be spoilers!

Also, as well as the spoiler warning, I should let you know that this may be all over the place. I’m not going to basically write out the whole story, I will jump from start to end and back again with little warning.

But I will start at the beginning.

Halo 4: Ordnance

Halo 4: Ordnance

As one of the three main facets of Halo 4’s Campaign mode, and a huge part of how successful the multiplayer side of things were going to be, this was a potential area for disappointment. Not only did any new weapons have to be balanced and Halo-ish, deciding which old ones to keep and which to quietly brush under the carpet must’ve been tough too. I was going to cover the vehicle selection in this post as well, but it’s standard stuff really. Apart from one new one, there’s just the basic, standard, (dependable) set in Halo 4. Mongoose. Warthog. Ghost. Banshee. Wraith.

Caution: There will be spoilers!

Halo 4: Enemies

Halo 4: Enemies

I've played through the Campaign mode three times now, once with Jane on Normal (she doesn't like dying!), once on Heroic with Lewis, and once by myself, on Legendary, which was a slog! Those Promethean Knights sure have strong shields. This is what I thought of the Halo 4 bestiarum vocabulum. Caution: There will be spoilers! When Halo 4 was…
Halo: Combat Evolved Anniversary

Halo: Combat Evolved Anniversary

To get me in the mood, I'm listening to the original Halo soundtrack. That's one of the things that set Halo apart for me. The ghostly choir on the title screen. The epic, sweeping orchestra as you explore an unique world. The "we're gonna go fuck shit up" Halo driving music. It looks pretty, that's for sure. If this is…

Typing and waffling

Looks like Wednesday is becoming my new update day. Due to the days I work, Monday has been designated "rest day" - coming off four days of work is quite tiring. I feel more perky and talkative on a Wednesday though, I'm more likely to want to do things like type and waffle. My phone is now 100% Mangoed up,…
E3 2011

E3 2011

Well, that was a bit of a let down. The only things that stood out for me were one brand new (and kinda unexpected) Halo game, and one kinda expected (and brand new) Halo game. I'll start with the kinda expected one, Halo Anniversary. It looks utterly beautiful in stills, but I'm sad that they've not updated the animations at…

From the Forum: Battlefield debut

Another one from the forum. This time it's GrumpyPenguin, talking about his first go on Battlefield: Bad Company 2... I'm not saying I'm going to dislike this one, but my first outing did consist of quite a lot of running around in maps I don't know to perform objectives I didn't understand with a gun that didn't work whilst being…