Mahabharath Highlands

Mahabharath Highlands

This was originally posted on the now-defunct Random Fury! videogame blog. https://www.youtube.com/watch?v=iqUTzK_tTwA Gives the Halo theme a bit of a military/Indian mash-up feel. It's like nothing I've ever heard from a Halo game before. Created by Freemind and GrayLightning from OverClocked ReMix What do you think? You can check out the entire playlist here: https://www.youtube.com/playlist?list=PLk_IDh1OY5R9vLM7SMR8zVZG8OcOsp1wP
The next Halo

The next Halo

This was originally posted on the now-defunct Random Fury! videogame blog. Halo is a series that means a lot to all of us here at RF. In fact, there wouldn't be a Random Fury at all if Halo didn't exist. While I enjoyed Halo 4, both in single-player and multi-player, some Furies were a little disappointed. How could 343 Industries…
Super Hot

Super Hot

This was originally posted on the now-defunct Random Fury! videogame blog. http://superhotgame.com/ Here's the concept: In this game, time only moves when you do. You are dropped into a super-stylised world (which I thought was very Mirror's Edge), and large, caps locked words immediately bark instructions at you - and your instinct is to obey, and enjoy. Little do you…

Halo 4

November is going to be awesome. Halo 4 and getting married? Sweet. Of the ten maps available at launch, 8 are known. One of which is familiar, the rest are new. Ragnarok - The new name for Valhalla. I'm very happy about this. Adrift - This was one of the first maps announced, it features a mech being built in…
Bioshock-ingly good

Bioshock-ingly good

This game was like an albatross around my neck. I started it in February 2011 after David and Katie got me Bioshock 2 for Christmas 2010. I didn’t fancy diving straight into the sequel, so I picked up the original Bioshock cheap from Gamestation. I didn’t play it for very long, I admit. It just didn’t grab me, and the PC-esque UI put me off.

Thirteen months later, I picked up from where I left off, and within seconds I was hooked. Why? I had my first proper Big Daddy/Little Sister encounter. From there, I completed the first game within a week, and Bioshock 2 (Campaign modes and single player DLC, at least) was finished off a week later. I was actually obsessed with the thing, and Bioshock Infinite seems so far away. I feel sorry for anyone who played these games years ago and have had to wait even longer for Bioshock Infinite.

Caution – there will be spoilers for both games in this non-review. I’ll be focusing on the stories a fair bit as they are the strongest elements. The gameplay itself was great, but the grand stories, deep characters and super-imaginative world is what will make Bioshock stick in my head for a very long time.

Bioshock then. Do I really need to explain the basics? I’m sure that by now, anyone who is even remotely tempted to read my blog would know about Rapture. No? Ok then. Rapture is a city, the dream of one man, the embodiment of conviction himself, Andrew Ryan. Oh yeah, and it’s an underwater city. In Rapture, genetic engineering is prolific. “Splicing” is not confined to simply changing your height, build or skin colour – you could go as far as shooting flames, electricity or ice from your hands, or turning invisible when you stood still. We join the story just after a civil war – one that you can actually play in Bioshock 2’s multiplayer – but we’ll get to that later. Splicing has got out of hand (excuse the pun), and things are generally quite fucked up.

Goodbye Halo 2

Goodbye Halo 2

Last night was the last time Halo 2 will ever be playable over Xbox Live. Personally, I didn't attend (I got rid of Halo 2 ages ago - I never envisioned a time when we'd play it again), but I have spent the time being devoted to Halo 2 in other ways. I've been listening to the soundtrack (thanks again…