Glitch Lab

This was originally posted on the now-defunct Random Fury! videogame blog.

This week on RGF, I’m playing a little game that goes by the name Glitch Lab, and it is, as the title suggests, a lab where you study glitches. Each level has the same basic components: a playable character that can move and jump, an entrance, an exit, that kind of thing, but each level also requires you to take advantage of a different glitch, specific to that level.

Sometimes the glitch relates to collision detection, sometimes it is merely a disconcerting visual effect. The best levels are those in which you don’t even realise what the glitch is or could be until you stop to think about what the glitch could be, or you look at your character or the environment. My favourite glitch, and the one which I thought was the most innovative, sees you abuse the split-second of invincibility as soon as you spawn at the starting doorway.

I got up to the bit where the game “crashed” and it gave me a QR code that I was obviously supposed to scan but I couldn’t be bothered. Can you be bothered? Find out by playing Glitch Lab – here’s the link again: http://www.notdoppler.com/glitchlab.php

Good luck!

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