Dark Souls = mature Zelda

Dark Souls = mature Zelda

This was originally posted on the now-defunct Random Fury! videogame blog.

While the credits were rolling in the last of my Dark Souls videos, I mentioned that Dark Souls was like a mature Zelda. I did have a whole host of other things to talk about related to that topic, but as I was not expecting that video to be the final one, I was not prepared. Well, I am prepared now, so start reading.

When you are a child, life is black and white. It’s the good guys versus the bad guys. It’s full of definites and absolutes. As you get older, more mature, life becomes grey. Several shades of grey. Definites become maybes. Absolutes become wishy-washy possibilities. And this is how I see Dark Souls in relation to the Legend of Zelda series. It is not just the obvious visual elements that I observe as being more mature in Dark Souls. Sure, the visuals are more child-like and cartoony in Zelda, and they are more visceral and realistic in Dark Souls, but it goes deeper than that.

It all stemmed from an observation I made when trying to battle my way through skeletons in a graveyard, an area which is a mere stones throw from the starting area in the game. Well, here’s the first analogy, actually. In life, when you are young you do as you are told, you follow the path. Similarly, in Zelda you tackle areas in the order prescribed by the developers. As an adult you have choices. In Dark Souls you have choices. You can take the easy road, up towards the castle-like structure with relatively easy enemies to fight and bumper rewards, or go into the graveyard and fight unforgivingly fast skeletons who don’t take turns in attacking you, and give up next to nothing when killed. Or even better/harder, go down into the dank, dark and flooded ruins of an old city, with slippery, narrow walkways and full of ghostly enemies that under normal circumstances you can’t even hit. Choices.

So these skeletons were tough, and not rewarding me much upon their death. But I persevered, and went deeper, into The Catacombs. Now, down here the skeletons don’t perish once you’ve hacked their health bars to zero – if the necromancer that controls them is still alive, then they re-animate. You could, in theory, soldier on through the seemingly infinite skeleton hordes and kill the necromancers (you do, of course, have choices), and eventually succeed. Or, you could find a certain ember (which is a magical artefact that blacksmiths in this world use to create powerful weapons), which adds a Holy attribute to a weapon of your choice. What does this Holy attribute do? Well, it stops necromancers from reviving their skeletons. You can see why that helps.

Reminiscence

Reminiscence

I’ve had a funny old day today.

I’ve spent it mostly on here doing ArtRage paintings, on YouTube looking at old videogames, and in my head, thinking about stuff. I learned that NiGHTS into Dreams is coming to the Xbox Live Arcade on Friday, and that got me thinking about the old Sega Saturn – and what an amazing console it was. I’ve owned two in my time, one was packed off to make way for an N64 (such a bad move looking back now), and the second one was sold because I felt I never played it enough to warrant keeping it. Oh, and because we were moving into The Big House and we’d have nowhere near enough room to even think about having all my consoles set up. Jane bought me the second one for Valentines Day one year, she is so awesome. It’s weird thinking back about all those old consoles, I’d love to still own them, but they, along with all their games, take up so much space. I know I could download emulators and ROMs and play all these old games again, but there’s something special, some intangible feeling, about playing a physical copy on an actual console, something that digital copies can’t emulate.

I’ll leave talking about NiGHTS until I’ve played it again, but here are some of my favourite games for the Sega Saturn.

Halos and Goblins

Halo: Reach is officially launched on Tuesday, so I thought I’d take a look back at my time with the franchise – I can hardly believe it’s been ten years!

Halo

It all started way back in the days of working at Game, and the launch of the original Xbox. Halo was the big game of the launch and my manager at the time raved about it. I admit, I was unimpressed when he was telling me how the Pistol was the best weapon, and there were grenades that stuck to your enemies, and that one melee attack to the back of an opponent was an instant kill… But then I played it. Campaign at first, it was immense. I never really got on with other console First Person Shooters such as Goldeneye, Quake II or Perfect Dark on the N64 as they never quite felt right, but this did – the controls were sublime. Lugging an Xbox and TV to Craig’s flat was so worth it. Our Halo LAN sessions were never frequent, and there were only a few of them, but they remain a fondly remembered highlight of my life so far. Given that there were only eight of us playing, Sidewinder and Blood Gulch were probably not the best maps to choose, but man, those CTF games were epic, and it was incredible hearing the shouting and swearing come from the other room when we thwarted an attack and recovered our flag.

Emerald is Excellent

Emerald is Excellent

Even at this early stage, I think I'm preferring Pokémon Emerald to Pokémon Leaf Green. I played Blue to death when it came out, and more than once. I took to transferring over all my Pokémon to Pokémon Stadium on the N64 and then playing through it again, it was insane. This is probably why Leaf Green felt so familiar,…

Essential Charts Q1/Q2 2005

For the first and second quarters of 2005, I quite possibly overstretched myself and made the charts too unwieldy to continue. As well as PS2, Gamecube, Gameboy Advance, PC and Xbox games, I also included several retro consoles such as the Sega Saturn and the Nintendo Entertainment System.

Here are the bloated results.