Fez – An imagination without equal
I was going to write a review of Fez. You know, traditional review structure, explain the story, go over the gameplay mechanics, describe the graphics… But in the end, I decided that would be a waste of everyone’s time. Instead, I am going to gush about the place the game is set, and how it is the most complete imaginary world I have ever encountered. even though I know next to nothing about it for sure. The evolution of it’s inhabitants should be first port of call.
This actually blew my mind when I realised it: Gomez’s ancestors, the ones with the tall heads and only one eye – their village was in two dimensions and their rooms couldn’t be rotated. Did they live in two dimensions simply because they only had one eye? If perception is the key to understanding the world, then maybe. It’s like trying to explain the colour red to someone who cannot see! I digress. They eventually evolved into more Gomez-looking creatures but with large, square heads, and most importantly: two eyes. When you go to their village and it is inhabited, it is clearly in three dimensions, with no rooms being neglected like in the tall-head village, or in Gomez’s home village. Now, this is the bit that felt like a penny dropping into place: The space-squids have three eyes, and can travel through folds in space, quite possibly known as the fourth dimension.
A correlation between number of eyes and number of dimensions perceived.