Mushbits

Mushbits

This was originally posted on the now-defunct Random Fury! videogame blog. This week on RGF, I'm playing a lovely little game called Mushbits. Visually it reminds me of a pink and blue game that I used to have on the Amiga - I cannot recall what it is called though. Which kind of defeats the purpose of me adding this…
Vista Pro

Vista Pro

Now, this is new for me, doing a review of software. I remember using Vista on my trusty old Commodore Amiga 500, waiting half an hour for an image to render, then discovering a tree in the middle of the picture. I remember using it on my souped up Amiga 1200, bumping up the detail settings and resolution, and waiting…
Syndicate

Syndicate

Old Syndicate

Ah, Syndicate. This is based on an old Amiga game, you know. I used to love it, I think, my memory is hazy – but I do remember I was absolutely awful at it. I loved going in, all guns blazing, then running out of ammo or failing missions for accidentally killing civilians. Syndicate had one of the most original weapons ever: The Persuadatron. You just run around with it, and it convinces people to follow you around. I vaguely remember using it to gather up twenty or so meat-shields then rushing into enemy territory and getting bummed. I was way too impatient and impetuous in my younger days to be playing strategy games. Despite growing as a person and becoming quite calm and calculating, I still don’t really like strategy games. So, it’s pretty good that this re-booted re-make is re-imagined as a first person shooter then!

New Syndicate

I’ll tackle the story first, while it’s still fresh in my mind. It was awful. Just coming off of Deus Ex: Human Revolution, I may be judging it a tad too harshly when I say that as far as comparisons go, Deus Ex is highbrow literature whereas Syndicate is Saturday morning cartoon adaptation. I’m not a fan of disrespecting creative endeavours that people have quite obviously poured their heart and soul into, but the story lacked emotion, I never felt the motivation behind any of the characters actions, and it was over far too quickly. If you want to make me care about a character, let me spend some time getting to know them. The campaign being so short contributed to the abrupt nature of the story, but I’ll write about that a bit later.

This is a spoiler, by the way, but at one point your avatar is holding the lead female character down, with a gun pointed at her head, and you are prompted to pull the trigger. I didn’t hesitate because I cared for the character, or because I thought that shooting a not-real lady with an imaginary gun was wrong, but because I was intrigued as to how the developers would deal with the repercussions. If I shot this lady in the face, would I be taking a different path through the game? Or is she only important up to this point? Do I really have a choice? As it turns out, if you don’t pull the trigger, you momentarily malfunction and she is able to walk away while telling you that she designed your chip and had programmed a few safeguards in there, and if you do pull the trigger, you momentarily malfunction and she is able to walk away while telling you that she designed your chip and had programmed a few safeguards in there.

MGM – DIY Lemmings

As I said in this article, I used to be a big Amiga fan. It wasn't just the games I enjoyed, but all kinds of other things, like trying my hand at synthesising music (which was awful) and making landscapes in Vista (which always, after 2 hours of rendering, seemed to have a tree right in front of the camera,…
MGM – The most pointless thing I’ve ever won

MGM – The most pointless thing I’ve ever won

I was once a keen Amiga enthusiast and I used to read Amiga Format. They ran competitions every month, but I never entered any. David and I were visiting our Father one weekend, and Amiga Format was running it's biggest competition ever, two whole pages of general knowledge questions - the prize was an Amiga 570 CD Drive. As there…
MGM – Typing in names for hours on end

MGM – Typing in names for hours on end

Sensible World Of Soccer on the Amiga provided me with hours of entertainment. Most of them not actually playing the game, but updating the rosters of the various football clubs, and editing the fictional teams with themes of my own choosing. A lot of time was also spent brainlessly clicking the fire button through the Career mode, "managing" an amazing…