Experimental Painting

Experimental Painting

I know what you're thinking. "Mixed media? Really?". Well, yes, why not? Just because the majority of my work is digital does not mean I cannot glean anything from this book. It's all about inspiring the reader, getting them to look at their own work from a new perspective and being brave enough to introduce elements they would not normally…
Dreamscapes Myth & Magic

Dreamscapes Myth & Magic

I have previously reviewed one of Stephanie Pui-Mun Law's books, Dreamscapes Magical Menagerie. It's all about legendary creatures and characters rather than fantasy creatures and animals this time around, and that means more human-like subjects. Some are based around astrological themes such as the Sun and Moon, some around folk-lore such as tree-spirits, tricksters and witches. The legendary creatures featured…
Galaga Legions DX

Galaga Legions DX

The original Galaga is a classic. Sure, it is a spin on Space Invaders, but man, what a spin. Enemy fighters peel off from the traditional main block of "Invaders" in columns, coming at you in gorgeously curved kamikaze paths, something a Space Invaders player would never expect. Namco Bandai took the basic formula and created Galaga Legions back in…
Raccoon City revisited

Raccoon City revisited

When I bought Resident Evil: Operation Raccoon City, I left the receipt for it in the box. It seems I bought it a few days after it came out in March of last year. I just finished it earlier today. Bear in mind, I was not continuously playing it over this time frame - I had left it for well…
Transformers: Fall Of Cybertron

Transformers: Fall Of Cybertron

In a nutshell: This was not as good as the original game, War For Cybertron. The weapons just didn't feel as weighty, and the story was quite boring to be honest. While there were a few nice touches in the single player campaign, overall it was quite dull. Multiplayer was awful compared to the original. War For Cybertron had some…
Vista Pro

Vista Pro

Now, this is new for me, doing a review of software. I remember using Vista on my trusty old Commodore Amiga 500, waiting half an hour for an image to render, then discovering a tree in the middle of the picture. I remember using it on my souped up Amiga 1200, bumping up the detail settings and resolution, and waiting…
Bryan Hitch’s Ultimate Comics Studio

Bryan Hitch’s Ultimate Comics Studio

Bryan Hitch is a name I am very familiar with, but I'll admit, I had to Bing his name, just to be sure it was the same guy. Who knew he'd go from writing and pencilling my beloved Action Force and Transformers comics that were released in the UK in the '80s, to being the marquee artist on many of…
DmC: Devil May Cry

DmC: Devil May Cry

This image just about sums up Dante’s attitude at the start of the game

I stayed away from information about this game for a long time – I can’t remember exactly why, maybe it was because Ninja Theory were developing it, I’m not sure. I really hope it wasn’t just because Dante had black hair that I wasn’t that interested! My first hands-on with the game was via the demo that was released late last year. I was not impressed. The lack of a lock-on button annoyed me more than the new Dante. It annoyed me so much that I never actually finished the demo, I’d always get halfway through, try to hold a trigger and do a Stinger or a launcher and fail, and turn it off in disgust. The games release date rolled around, which was so near payday that I felt it’d be rude not to give it a whirl. Maybe they had snuck a lock-on feature into the full version without telling anyone?

The first thing that struck me was the art direction. The funfair setting was striking to say the least, with neon flairs clamouring against demonic reds, then everything losing contrast when Dante came out of Limbo… The visuals continued to impress me throughout the game. The mansion level really set the visual tone for the rest of the game, and established the environment as an antagonist, with corridors lengthening and whole sections of the building tearing themselves off in an effort to prevent Dante from continuing. The city of Limbo extended upon this, with the houses lining the streets crushing themselves together, and floors falling out from under our hero. The levels themselves go to crazy lengths later on, both visually and structurally. The gauntlet-style level set in the club was a highlight. So colourful compared to the previous games, and the way the demon world just didn’t obey the laws of physics was mind-blowingly delightful. While the game did eventually fall back to gothic underworld stylings, with rocky caves and arcane mechanical contraptions, it was only for a couple of levels very late on in the game, and quickly reverted to the poisoned real-world aesthetic once you were out of the Furnace of Souls. Overall I was very taken with the visual aspect, and extend my respect to the creators for bringing such a distinct and vibrant world to life.

The story and characterisation was pretty good – not at all cheesy or overblown like the Japanese games – but gritty, with a heavy dose of humanity. That the characters were rendered so well helped – DmC is second only to Halo 4 in that respect. And it was great to see that certain characters remained true to form, even in a reboot.

DragonArt Ultimate Gallery

DragonArt Ultimate Gallery

Dragons. Not bound by the restraints of actually being real things, they can look however you desire them to. This book, by Jessica "Neondragon" Peffer, illustrates that perfectly - The sheer imagination throughout is incredible. Roughly cut into chunks by elemental force, the book features over 70 dragons (and a whole host of other fictional beasts) of various size, colour,…
Total Recall

Total Recall

Just watched this - unlike Dredd, I didn't particularly enjoy it. Sure, it was spectacular, but it just felt kind of flimsy and not really very necessary. The original only came out in 1990! Not quite as bad as the recent Spider-Man reboot, granted, but I still don't think it was needed. There were some neat futuristic touches, like the…