Lost

How long is an episode of Lost? About 45 minutes. How long does it take me, roughly, to download the latest episode? About an hour. How much time do I spend clicking links here and there reading about the latest rumours, the latest theories, the answers to the questions, the in-depth commentaries by people who read far too much into…

Why I don’t write reviews anymore

In light of my comments on the old reviews I republished as part of my 5 year anniversary thing, I thought I'd expand upon the reasons why I don't write reviews anymore. First, I don't think I'm very good at writing them - so I don't write them! Secondly, I don't feel that the writing style of a traditional review…
Devil May Cry 3 Review

Devil May Cry 3 Review

This Devil May Cry 3 review was written for Poopgang back in 2005 (or thereabouts). Unfortunately I've lost the original images I made for it (I liked to use thin vertical slices of image back then, to break the chunks of text up), but I'll pop a few relevant ones in, just so it's not a fucking massive block of…
Devil May Cry 2 review

Devil May Cry 2 review

I remember how bad this game was. I remember how hurt I was. It still hurts. Format: Playstation 2 Developer: Capcom Publisher: Capcom Release: March 2003 A good sequel will add new aspects to the original. New techniques, new weapons, new characters… Devil May Cry adds all these things in the form of Lucia, an alternate playable character with new…
Devil May Cry review

Devil May Cry review

Today I'll reproduce the Devil May Cry and Devil May Cry 2 reviews, then tomorrow, as some kind of finale, will be the Devil May Cry 3 review, where I gush for hours and hours. Format: Playstation 2 Developer: Capcom Publisher: Capcom Release: December 2001 They say that the greatest trick the Devil ever played was to convince the World…
.hack review

.hack review

This review was written for Poopgang in 2005. The original screenshots were mostly lost, these new ones are from Neoseeker. Format: Playstation 2 Developer: CyberConnect2 Publisher: Atari Release: 26th March 2004 .hack//infection, .hack//mutation, .hack//outbreak, .hack//quarantine. A series of four “online”, yet most definitely offline, role playing games where you play a character that plays an online game. Sound confusing? To…

Final Fantasy X-2 review

Again, written for Poopgang. I found the "slices" (as I liked to call them) for this one. For some reason I didn't mind the dithering caused by saving them as gifs. Format: Playstation 2 Developer: Square Enix Publisher: Electronic Arts Release: February 2004 Final Fantasy. One of the oldest videogame franchises that still has that special something. The series began…

Spying on people via Facebook

Posting the old reviews is going well, and I almost shed a tear when I read the lovely comment Stellar left on the PSU: Final Hurrah post. All this old stuff is making me quite nostalgic, I’m going back in time, further and further.

Facebook can be quite the spying tool if used correctly. I’ve been checking out old friends, seeing how they’ve grown up. Most of them have kids now. I’ve been checking out old flames and past infatuations, seeing how much they’ve changed, seeing how they’ve lost that sparkle in their eyes that fuelled my desire for them. And they’ve mostly got fat. Hey, I’ve put on weight since then too, so I don’t mean that as an insult. Honest.

Bujingai Swordmaster review

Bujingai Swordmaster review

Blah, blah, review, blah, blah, Poopgang, blah, blah, 2005. You know the drill. Format – PS2 Developer – Taito/Red Entertainment Publisher – 505 Gamestreet Release – February 2005 What is it with Japanese rock stars and videogames? First Takeshi Kaneshiro provided the image and voice for Samanosuke in Onimusha, and now the effeminate heart-throb Gackt has provided his likeness for…

Street Fighter Alpha 2

I think this was also for some kind of Gamesradar Games Guru competition. "The Street Fighter saga may have gone on and on, but in my mind, Street Fighter Alpha 2 was the zenith, the epitome, the finest one on one versus fighting game in history. Capcom stuck to its "if it ain't broke, don’t fix it" strategy, and merely…