Halos and Goblins

Halo: Reach is officially launched on Tuesday, so I thought I’d take a look back at my time with the franchise – I can hardly believe it’s been ten years!

Halo

It all started way back in the days of working at Game, and the launch of the original Xbox. Halo was the big game of the launch and my manager at the time raved about it. I admit, I was unimpressed when he was telling me how the Pistol was the best weapon, and there were grenades that stuck to your enemies, and that one melee attack to the back of an opponent was an instant kill… But then I played it. Campaign at first, it was immense. I never really got on with other console First Person Shooters such as Goldeneye, Quake II or Perfect Dark on the N64 as they never quite felt right, but this did – the controls were sublime. Lugging an Xbox and TV to Craig’s flat was so worth it. Our Halo LAN sessions were never frequent, and there were only a few of them, but they remain a fondly remembered highlight of my life so far. Given that there were only eight of us playing, Sidewinder and Blood Gulch were probably not the best maps to choose, but man, those CTF games were epic, and it was incredible hearing the shouting and swearing come from the other room when we thwarted an attack and recovered our flag.

List Of Maps I’m Going To Make In Forge World

Forge in Halo: Reach is, quite simply, looking immense. As well as offering more objects per level, the new tools and abilities at your disposal will hopefully let you re-create maps of old, as faithful to the originals as you can possibly imagine. It's been occupying my thoughts a lot recently, so I thought I'd write up a "List Of…
The Reach multiplayer beta is quite good fun

The Reach multiplayer beta is quite good fun

Here's my one screenshot I've taken so far. I took advantage of the way Spartans hold their hands out when running against walls. Nice touch, that. At first I was a bit let down, or confused, maybe. All these new things to use such as Armour Abilities and the new weapons, but after a few games I found some sweet…
Looking forward to new Halo and new Street Fighter

Looking forward to new Halo and new Street Fighter

These two games are sure to be amazing, and we get a taste of both of them in the next couple of weeks.

April 30th – Super Street Fighter IV is released.
May 3rd – The Halo: Reach Public Multiplayer Beta begins.

Although Super Street Fighter IV is pretty much just an expansion of the vanilla Street Fighter IV, the stuff it does add is looking really good. My favourite character ever, for one thing (Adon). I love what they’ve done with his theme. It was fuck-yeah-awesome already, now it’s just out of this world.

Old version:

Fuck-yeah-awesome new version:

As well as Adon, there’s new online modes, you can save replays at will (in vanilla SFIV you could only save your own replays if you were in the top 5,000 players, something I would never be capable of), and the old-school car-bashing, barrel-smashing bonus rounds are back too.

And new Halo, well, what can I say? The Reach Multiplayer Beta hits soon, and I’m really looking forward to it. If they can bring back some of that Halo 2 magic, I’ll be a happy chappy. I love how your Spartan is totally customisable, and will be unified across all game modes, I’ve been wanting that for years. And Jet-packs! I’ve been on about them since I saw an Elite fly past in Halo: Combat Evolved and I wanted to try one out for myself.

Project tokkybot: Completed it on EASY

Current character level: 9
Current class and level: Ranger 2

I didn’t really complete PSU on easy. When I used to work in Game they had a no fuss 10 day return policy, and this one guy used to come in on a Friday and buy all the big new releases, then come back on the Monday and ask for a refund stating that he’d “Completed it on Easy”. Surely games like Halo and Ninja Gaiden deserve to be ramped up to the highest setting and savoured for the mammoth challenge they present? Completing it on easy then not playing it on a higher difficulty is a bit of a cop-out! He never kept a game as far as we could tell. I’ll come back to this later.