Forge is so much fun

Making maps is just so relaxing, really takes my mind off the massive problem that is not having a job right now. Headrush was finished a while back, and a week or so ago I finished Quadro, which is a quasi-remake of Relic, or at least, a re-imagination of it’s …

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Reach is still giving me goosebumps

Headrush has had 55 downloads! Is that a lot? I don’t know. I’ve started on my next map, it’s called Quadro (semi-named after Karl, I guess). It’s a bit like Relic, but built around the terrain on Montana (or Alaska, I forget). Montana (or Alaska) is the raised bit that …

Forge and Arena update

Headrush, my Headlong “remix” is coming along nicely. About 50% done. I felt I needed to make the open area a bit bigger – the scale seems different in Reach. It gives vehicles more room to manoeuvre. I’ve made sure I’ve kept the different ground levels in there, so there’s …

List Of Maps I’m Going To Make In Forge World

Forge in Halo: Reach is, quite simply, looking immense. As well as offering more objects per level, the new tools and abilities at your disposal will hopefully let you re-create maps of old, as faithful to the originals as you can possibly imagine. It’s been occupying my thoughts a lot …

Grifball!

Bungie’s Double XP Weekend playlist of choice this last weekend was Grifball. I adore Grifball. Created by Burnie Burns of Rooster Teeth, thanks to the wonder of Halo 3’s Forge map creation tool and the fully customisable game-types, then combined with being able to spread these around via your own …